Regional Profiles
Travel the Map…
Illustration: Mary Toth
“The beast had spent most of his life running through the frigid peaks of the Orallach Mountains and prowling whistling forests blanketed in thick, lambent mist. Here, the russet fur of his hackles lifted, challenging the contrast of imposing stone walls and foreign sounds of strangers in the night.
Her metaphorical hackles rose with them.”
— House of Bastiion, The Haidren Legacy (Book 1)
Explore the World
Orynthia
/OR-in-thee-Uh/
Ancestry: Blended
Orynthia is the central kingdom comprised of four main territories or “Houses”; these Houses are politically tethered to each other through the Ethnicam Accords, subject to the royal line of Thoarne, seated in Bastiion
o House of Boreal (highland peninsula to the north)
o House of Pilar (topmost coastal region to the east)
o House of Darakai (hill and mountain region to the south)
o House of Bastiion (basin of Thoarne Bay to the west)
Houses of Orynthia
House of Bastiion
/BAS-tee-On/
CULTURE
Ancestry: Unitarian
Language: Unitarian; lingual blend from the outer Houses
Active Trade:
Orynthian port towns
Bastiion Proper
Bastiion provinces
House of Darakai
House of Pilar
House of Boreal (limited)
Razôuel
Commerce & Industry:
Agricultural source of Orynthia
Merchant hub of Orynthia
Noble goods
Cultural epicenter
GEOGRAPHY
Terrain: Lowlands & plains
Valley of Famine
Multiple port towns
Vibrant farms & vineyards
Major Cities:
Bastiion (Crown city of Orynthia); large regional expanse
Inner Proper – Palace / Marketown / Drifting Bazaar
Outer Proper – Royal fields / land reserved for the crown
Port Tadeas
Port Niall
Port Khmer
Rian (town in the plains)
Arune (estate cited in the story; Province of Wendylle)
POLITICS
Fealty: Orynthia; alliance to outer Houses through the Accords
Alliance(s): Razôuel
Conflict: Mworra (by association with Razôuel); Trade prohibited
Ruling Structure:
Self-ruling territory – residence of the Orynthian crown
Peerage of Nobility; legislative body in Bastiion; led by the minister of the Peerage
Political Representation:
King of Orynthia (descendant of Thoarne; Unitarian race; House of Bastiion)
Haidren seat on the royal Quadren (single advisor from each House); Unitarian haidren offsetting regency partiality as a citizen of Bastiion
Peerage membership within the Ethnicam
House of Boreal
/BOHR-ee-ahl/
CULTURE
Ancestry: Boreali
Language: Boreali
Active Trade:
Orynthian port towns
Bastiion Proper
Bastiion provinces
Commerce & Industry:
Luxsmiths & weaponeers
Fishing
Gatherers
General Craft (weavers / woodcrafters / etc)
GEOGRAPHY
Terrain: Highlands (lower peninsula); Orallach mountains (upper peninsula)
Temperate most of year
Natural bio-luminescence (lumin)
Major Cities:
Roüwen (capital)
Ödetha
Aksel’s Keep (ancient stone fortress)
Ciann
Isle of Viridis (Najjani training fortress)
POLITICS
Fealty: Orynthia; allegiance through the Ethnicam Accords
Conflict: Tevaár (direct); trade terminated
Ruling Structure:
Independent rule within territory; bound to the Orynthian crown
Clan Structure; led by the appointed clann
Political Representation:
Haidren seat on the royal Quadren (single advisor from each House)
Clann elder membership within the Ethnicam
House of Darakai
/Dare-uh-Kye/
CULTURE
Ancestry: Darakaian
Language: Andwele
Active Trade:
Orynthian port towns
Bastiion Proper
Bastiion provinces
House of Pilar
Razôuel
Hagarh (infrequent)
Commerce & Industry:
Horsemen
Warriors; military force of Orynthia; command of the Orynthian armies
GEOGRAPHY
Terrain: Andwele Mountains (lower); Foothills of Halona (upper)
Warm & humid
Gradual elevation into the Andweles
Major Cities:
Faraji (capital fortress)
Halona
Yowekao
POLITICS
Fealty: Orynthia; allegiance through the Ethnicam Accords
Conflict: Mworra (by association); trade prohibited
Ruling Structure:
Independent rule within territory – bound to the Orynthian crown
War Council of tribal chieftains; led by chief warlord
Political Representation:
Haidren seat on the royal Quadren (single advisor from each House)
Chieftain membership within the Ethnicam
House of Pilar
/pee-LARH/
CULTURE
Ancestry: Pilarese
Language: Pilarese
Active Trade:
Orynthian port towns
Bastiion Proper
Bastiion provinces
House of Darakai
Razôuel
Commerce & Industry:
Mariners
Pearl merchants
Philosophical epicenter
GEOGRAPHY
Terrain: Coastal flatland
Lush & vibrant
Temperate weather patterns
Major Cities:
Lempeii (naval presence)
Gakoshū (city of learning)
Vien
POLITICS
Fealty: Orynthia; allegiance through the Ethnicam Accords
Conflict: Mworra (by association); trade prohibited
Ruling Structure:
Independent rule within territory – bound to the Orynthian crown
Shoto Collective; scholastic body in Pilar; led by the shoto prime
Political Representation:
Haidren seat on the royal Quadren (single advisor from each House)
Shoto Collective membership within the Ethnicam
Bordering Regions
Razôuel
/Rah-zow-OOL/
CULTURE
Ancestry: Zôueli
Language: Zôueli
Active Trade:
Orynthia
Islander tribes
Commerce & Industry:
Navalists; largest fleet in the Ileas Ocean
Rich crop
Most affluent territory in relation to neighboring realms
GEOGRAPHY
Terrain:
Lush and bountiful
Fresh water from inland offshoots of the Khan River
Abundant beaches (burgundy sands)
Major Cities:
Jol’Nune (crown city)
POLITICS
Alliances: Orynthia; islander tribes across the Ileas
Conflict: Mworra; trade prohibited
Ruling Structure: Established queendom; ruled by a court of women
Mworra
/muh-WOR-uh/
CULTURE
Ancestry: Mworran
Language: Tar’tar
Commerce & Industry:
Mines
Black market contraband; specifically liquid consumables
Pockets of cannibalism
GEOGRAPHY
Terrain: Mountains; barren areas
Sulfuric coastline
Mineral rich
Inability to harvest crop
Major Cities:
Calluc; most organized tribe
POLITICS
Alliance: None (known)
Conflict: Razôuel (direct); Orynthia (by association); trade prohibited
Ruling Structure:
Factions; unorganized tribes
Wetlands of Hagarh
/HAY-gar/
CULTURE
Ancestry: Gulgon; also known as “Mudmen”
Language: Gulgou
Active Trade:
Rian (limited trade)
Fortress in Faraji (limited trade; annual)
Commerce & Industry:
Craft goods
GEOGRAPHY
Terrain: Severe wetlands
Major Cities:
None; migratory tribes within wetlands; edge of the Mirajii
POLITICS
Alliance: None (known)
Conflict: Darakai (periodic); Orynthia (periodic); disagreement over possession of the Mirajii Forest
Ruling Structure:
Reclusive people; little known
Tevaár
/Teh-VAHR/
CULTURE
Ancestry: Tavish
Language: Nüoric
Commerce & Industry:
Fishermen; hardships in crop harvest
Warriors; failed attacks at Ödetha
Weavers
GEOGRAPHY
Terrain: harsh valley within the Nüoric Ridge
Poor soil
Harsh winters
Possession of islands within the Baemun Channel
Major Cities:
Sovllim
POLITICS
Alliance: None (known)
Conflict: Boreal; Orynthia (by association); trade terminated
Ruling Structure:
Established kingdom
Small population; low survival rates; midwinter sickness
The Wastes
GEOGRAPHY
Terrain: Barren desert & dunes
Commerce & Industry: None
POLITICS
Alliance: None
Conflict: None
Ruling Structure:
No known inhabitants
Abandonment enlisted as an alternative death sentence